In an attempt to learn something that I can connect with a new crowd on, I’ve decided to pick up embedded systems, IoT, Robotics, whatever the cool kids are calling it these days. So I called up my buddies over at Intel and asked if they could ship me something useful. Boy did they ship me something fun! This article is all about playing with the Grove Starter Kit and Intel Edison + Arduino Board.
So you are going to notice a slight shift in this blog to start incorporating not only video game development, but hardcore data analytics. As part of that shift, I am going to start incorporating F# into my standard set of languages as it is the language of hardcore data analytics if you roll with the .NET stack.
This particular article is about building a console based blob manager in F# instead of C#. The very first thing I noticed about using F# to manage my blobs as opposed to C# is just the sheer reduction in lines of code. The code presented here is a port of the C# article located here. This code will eventually make its way into a production system which is part of a big data solution I am building. New data sets that we acquire will be uploaded into blob storage, an entry stored into a queue, with a link to the data set. Once a job is prepared to run, the data will be moved to Hadoop to do the processing and then stored in its final location. So step 1 is…Store data in Blob storage.
So from what I’m seeing around in the various communities, the hardest thing with video game development is, “Where do I start?” Well, I’ve decided to answer that question. With this kit! https://onedrive.live.com/redir?resid=BA8DC4B28555902A!1496&authkey=!AACNnQmRmY0GGkg&ithint=file%2czip